More on Gamification – Game Mechanics & Examples
I’ve been quite surprised by how well-received my previous post on gamification has been. As a long-time geek who played role-playing games in her youth, I’m all about a good game, and love that companies are taking hold of these theories and putting them to use in attracting and retaining customers.
I’ve seen a number of great posts recently about gamification and wanted to highlight a few of them here.
Game Mechanics and Gamification Rationale
TechCrunch: SCVNGR’s Secret Game Mechanics Playdeck
This is a fantastic resource with 47 potential implementations of game dynamics. If you’re thinking about creating a game or injecting some game concepts into a campaign, start here for fantastic ideas and examples.
Maritz.com: 3 Reasons Social Gaming Is Not a Waste of Time
Refutes a recent AdAge column which was bearish on social gaming and outlines three experiences that gamified activities offer which attract and excite users.
Mashable: HOW TO: Use Game Mechanics to Power Your Business
A great construct for the process of incorporating game mechanics. Includes this clever graphic:

QuickSprout: How to Use Game Mechanics to Improve Your SEO
I just came across this excellent post on how to use gaming components to encourage pass-along and content creation, which builds search visibility as a result.
Examples of Companies Gamifying
GamesBeat: Website builder Devhub gets users hooked by “gamifying” its service
This DIY website and blog platform has introduced game elements that encourage users to finish their web building projects. The gaming elements have increased site building activity nine times and average revenue per user four-fold.
Bloomberg BusinessWeek: The Retailer’s Clever Little Helper
Roundup of recent retailer adoptions of mobile game apps, including examples from Campbell’s, Starbucks, and AT&T.
Bring more fun to your tasks with this iPhone app that promises to “level-up your life” by making your to-do list into an RPG adventure. Choose your character and tackle those long-overdue projects. I’m a Warrior Priestess, of course.
Replicator: Subaru adds “Game Mechanics” to Cars
The car company takes gamification offline by adding badges to the back of their cars. Sounds crazy? Maybe. But what about all those little family stickers people have on their cars, or the multitudes of colored ribbons?
Snowboard Magazine: Vail Resorts Launches Epic Mix
In what looks like an extremely cool app that makes a non-skiier like me want to go to Vail, the resort company has announced a complex application that will track guests’ activity on their computers or smartphones and via the use of RFID tracking at the resorts. Pins will be available to commemorate each activity, with special pins available for kids.
Know of others who are writing about gamification or creating great brand examples? Please alert us to them in the comments.
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